Game sequels have become a staple in the gaming industry, with many popular franchises releasing multiple installments over the years. From Super Mario to The Elder Scrolls, sequels can breathe new life into a franchise, offering players new content and experiences. However, the question remains: Do game sequels always improve the franchise? While sequels have the potential to enhance a series, they don’t always meet expectations, and sometimes they can even diminish what made the original game so great. In this article, we’ll explore the impact of game sequels on franchises and discuss whether they always improve the experience for players.
1. The Potential for Improvement
The primary reason game sequels are so highly anticipated is the potential for improvement. Developers have the opportunity to build on the foundation established in the original game, introducing new mechanics, refining the story, and expanding the world. In many cases, sequels enhance the core elements of the franchise, creating a more engaging and polished experience for players.
For example, The Legend of Zelda: Breath of the Wild built on the Luongson TV foundation of previous games in the series but introduced an open-world experience that completely revolutionized the franchise. This new approach was widely celebrated by fans and critics alike for its innovation, showing that sequels can improve a franchise by pushing the boundaries of gameplay and narrative.
Similarly, The Witcher 3: Wild Hunt took everything players loved about The Witcher 2 and improved it, with a larger open world, more detailed character development, and a deeper narrative. The result was a game that not only met the expectations of fans but far exceeded them, proving that sequels have the potential to elevate a franchise.
2. The Risk of Repeating Mistakes
While many sequels aim to improve upon their predecessors, they can sometimes repeat the same mistakes or introduce new issues that harm the overall experience. This can happen when developers fail to innovate or make decisions that stray too far from what made the original game so beloved.
A prime example of this is Mass Effect: Andromeda. While it carried the same brand name as the beloved Mass Effect trilogy, the game faced criticism for its lackluster story, technical issues, and lack of depth compared to its predecessors. Fans of the original trilogy were disappointed by the sequel’s failure to live up to the high expectations set by the earlier games, demonstrating that not all sequels improve the franchise.
Another example is Fallout 76, which attempted to take the Fallout series in a new direction by introducing online multiplayer. However, the game’s poor launch, technical issues, and lack of meaningful content resulted in a heavily criticized release, showing that sequels that stray too far from the core elements of a franchise can backfire.
3. Stagnation or Innovation?
In some cases, sequels can fall into a trap of stagnation, where they simply offer more of the same without introducing anything new or exciting. This can lead to a lack of enthusiasm among players and, ultimately, a decline in the franchise’s popularity. When sequels fail to innovate or push the boundaries of gameplay, they risk alienating their fanbase and failing to leave a lasting impact.
However, when sequels innovate and take risks, they can bring a fresh perspective to the franchise. For example, God of War (2018) took a bold step by shifting the series from a linear action game to a more narrative-driven, open-world experience. This change was risky, but it paid off, rejuvenating the franchise and gaining critical acclaim for its deep storytelling and innovative gameplay.
4. Fan Expectations and Nostalgia
One of the biggest challenges in making game sequels is balancing fan expectations with innovation. Fans often have high hopes for sequels, fueled by nostalgia and their love for the original game. This can create pressure for developers to deliver something that lives up to the legacy of the franchise. However, trying to please everyone can lead to compromises that don’t always result in a better game.
For instance, Halo 4 was met with mixed reviews because it tried to introduce new elements while staying true to the franchise’s roots. While some players appreciated the changes, others felt that the game strayed too far from the original Halo formula, leading to disappointment. This highlights the difficulty of creating a sequel that satisfies both longtime fans and new players without alienating either group.
5. The Bottom Line: Not All Sequels Improve the Franchise
Ultimately, whether a game sequel improves a franchise depends on a variety of factors, including innovation, fan expectations, and the execution of new ideas. While some sequels have successfully built upon their predecessors, others have fallen short, repeating mistakes or failing to live up to the expectations set by the original game. A good sequel must strike a balance between honoring the legacy of the franchise and pushing the boundaries of what the game can be.
In conclusion, game sequels don’t always improve the franchise. While they can bring exciting new ideas and expand on the original game’s strengths, they also carry risks. Developers must carefully consider what made the original game great, while also taking risks and innovating to keep the franchise fresh and relevant. Fans may have high expectations, but a truly successful sequel is one that can stand on its own while respecting the legacy of what came before.